Real-Time Royalties
Designed Real-Time Royalties end to end in the app. It pays eligible artists daily for their streams, and the design covers activation and every state a payout can be in: active, delayed, suspended, and opted out.
Problem
Artists were paid only on monthly payout cycles. The gap between releasing music and getting paid was long and opaque.
SELECT and PARTNER artists needed a reason they could feel every day, not once a month.
Evidence
No design-led research or usability testing; the PM interviewed a few pilot artists for launch messaging. I designed from the system's real states: active, delayed, suspended, and opted out, so the interface is designed not to claim more than the payout pipeline can deliver.
Decisions
Explain before asking. A short education screen explains daily earnings before the opt-in, so artists know what they are turning on.
Design every payout state. Active, delayed, suspended, and opted out each get their own treatment and message, so a system delay never looks like an account decision.
Earnings by platform. The wallet shows earnings arriving from each platform, connecting money to where it was streamed.
Solution
Outcome
Real-Time Royalties started as a small invite-only pilot in January 2025, then launched publicly in May 2025 on iOS and web, with Android following, and an EARTHGANG campaign.
Activation is tracked, but there was no control group, so I don't claim a lift from the design.
Role
Lead designer from wireframes to final designs: the activation flow, wallet cards and states, opt-out and suspended flows, animation prototypes, and design QA. I also made the App Store screenshots and co-designed the launch hero creative with a brand designer.
Worked with the PM, product marketing, and iOS, Android, and web engineers. Launched May 2025.
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